package platformer.view.sprites.states;

public class WalkingLeft extends AnimationState{
	public WalkingLeft() {
		super( 12, 1, 6 );
	}
	
	@Override
	public AnimationState getIdle() {
		return new IdleLeft();		
	}
	
	@Override
	public boolean flipHorizontal() {return true;}
}

class IdleLeft extends AnimationState {
	public IdleLeft() {
		super( 2, 0, 1 );
	}
	
	@Override
	public boolean flipHorizontal() {return true;}
}